Showing posts with label visual development. Show all posts
Showing posts with label visual development. Show all posts

Wednesday, January 30, 2008

Concept - Nemesis project

So I've been taking a concept class this semester. Mostly all we've really gone over so far are different approaches for getting interesting character designs.

These are from an assignment where we took pictures of textures and abstract shapes and pulled characters out of them:













This is the second method we've used, the first involved making random ink blobs in painter and using them as a loose basis for silhouettes of characters. Those were a lot easier, and a lot more fun but I really got much better results this way... I might fix up some of the silhouette stuff and post it later.